Game Audio SFX.

Game Audio SFX Creation and Implementation:
Character Foley, Sound Design, Vocal Recording, Designed Weapons, Environmental Ambience,
Creature Sound Design, Menu and UI Sound Design

All Audio Captured in Real-Time from In-Game Play
Level Blueprints, AnimNotifies, Metasounds, Sound Cues, Context Effects

Linear Media SFX ReDesigns.

SFX Creation for Linear Media:
Character Foley, Sound Design, Vocal Recording, Designed Weapons, Environmental Ambience,
Creature Sound Design, Vehicles, Spacecrafts, Melee Combat, and Destruction

Houdini 2021 Student VFX Reel - Sound reDesign

These 36 scenes from the Houdini 2021 Student Reel present a range of elements for environments, material textures, weaponry, machines, organic textures, monsters, creatures, sci-fi, natural disasters, and fantasy elements. I completely stripped the original audio and incorporated techniques in audio recording, editing, and mixing alongside pre-recorded samples.

Mortal Kombat 11 Trailer - Sound reDesign

This video is focused on unarmed combat and weapons sound design for audio implementation in linear media. Each effect is easily exported as an audio asset to be implemented into game engines for character-based audio components. Sounds are a combination of foley, stock DAW SFX, synth manipulation, audio editing, and sound library assets.